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The World’s Largest Carbon Removal Project Yet Is Headed For Wyoming

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A rendering of an aerial view of direct air capture modules lined up in rectangular formations
A rendering of an aerial view of CarbonCapture’s direct air capture modules. | Image: CarbonCapture

A couple of climate tech startups plan to suck a hell of a lot of carbon dioxide out of the air and trap it underground in Wyoming. The goal of the new endeavor, called Project Bison, is to build a new facility capable of drawing down 5 million metric tons of carbon dioxide annually by 2030. The CO2 can then be stored deep within the Earth, keeping it out of the atmosphere, where it would have continued to heat up the planet.

A Los Angeles-based company called CarbonCapture is building the facility, called a direct air capture (DAC) plant, that is expected to start operations as early as next year. It’ll start small and work up to 5 million metric tons a year. If all goes smoothly by 2030, the operation will be orders of magnitude larger…

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Go Read This Special Nature Issue On Racism In Science

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Demonstrators marching on the street in a Justice For Black Lives protest
From left: Mbambi Mbungu and Jacob Chiza lead the march during “Justice for Black Lives” at the University of Massachusetts in Boston, Massachusetts, on June 6th, 2020. | Image: Craig F. Walker/The Boston Globe via Getty Images

The journal Nature published a special issue on racism in science this week. In it, Black and Indigenous scientists, doctors, and researchers share how they’ve experienced racism in their work. Many of them experienced discrimination as they entered their chosen fields, then faced backlash as they called out wrongdoing in those same places. It takes bravery to share this kind of pain so publicly. Their stories are raw and revelatory.

This special issue of Nature came about as part of the journal’s own efforts to grapple with racism. After the killing of George Floyd at the hands of police in 2020, there was an upswell of voices calling out systemic racism in all areas of society, including in academia and science. Ahead of a “Strike for…

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LG’s New Smart Monitor Is A Work-From-Home TV

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The LG 4K Smart Monitor has a white cylindrical stand that has a slit running up for the height adjustable mechanics, and the monitor attached is also white on the outside but the bezel is black and gray, a couple slits on the bottom of the bezel houses speakers.
LG’s 32-inch 4K Smart Monitor with Ergo Stand. | Image: LG

LG’s new 4K monitor can pull double duty if you work from home and don’t have the energy (or space) to flop over to the couch to engage in binge-watching. The $499 LG Smart Monitor (32SQ780S) (via HomeKit News) has a 31.5-inch display, a built-in USB-C hub providing power and ports for your work laptop, and comes with a desk-mounting and height adjustable Ergo Stand that’s similar to the one that comes with LG’s unusual taller-than-it-is-wide DualUp monitor.

What makes the LG Smart Monitor more like a TV is that it supports the company’s Bluetooth Magic remote (though it’s unfortunately sold separately), and it runs webOS just like LG smart TVs, along with support for Apple AirPlay 2 and HomeKit. It’s similar in concept to the StanbyMe…

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Masahiro Sakurai Shows Off A Prototype Of The Game That Would Become Smash Bros.

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A screenshot of Dragon King: The Fighting Game, the game that would eventually become Super Smash Bros.
Image: Masahiro Sakurai

Masahiro Sakurai is a YouTuber now, and in his latest video, he showed off a “never-before-seen” clip of the prototype that would eventually become Super Smash Bros. You can feast your eyes on Dragon King: The Fighting Game beginning at 1:25 in the video at the top of this post or jump directly to that moment by clicking this link.

The Dragon King footage is clearly from an early stage of development, but you can already see elements that are now core to the Smash franchise, like percentages representing health, the iconic three-platform “Battlefield” stage layout, and characters flying off the edges of the screen to their deaths. Fighters were just polygonal humans — not Nintendo characters — and they could use moves like smash…

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